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Sword Coast Legends Wiki
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Next Quest: [[Quest:Waking Up]]
 
Next Quest: [[Quest:Waking Up]]
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== Source ==
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* [[Sword Coast Legends Campaign 1]]
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[[Category:Quest]]
 
[[Category:Quest]]

Revision as of 22:47, 19 October 2015

The starting story to the games main Campaign which players start in.

Next Quest: Quest:Waking Up

Objectives

  • Enter the Armory at the End of the Hall
  • Retrieve Your Gear From the Chest
  • Equip your Weapon
  • Equip your Armor
  • Exit the Armory
  • Defeat the Enemy
  • Gather Your Allies
  • Stop the Invaders
  • Exit the Building
  • Get the Ritual Skull
  • Place the Skull on the Brazier
  • Enter the Basement
  • Talk to Arnax
  • Escape!

Walkthrough

- Conversation -

  • Gill: Hey! Get up! The guild hall is under attack!
    • 1: What? What's happening?
      • ?
    • 2: Who is attacking us?
      • Gill: We don't know! Armored knights of some kind... but something's different about them. I'm hoping someone else knows more.
  • Heddy: Belamy is calling for our help. Grab your equipment and head downstairs now!
    • 1: I'll be right down.
      • ?
    • 2:I need a moment.
      • Gill: Just a moment! And then we need you ready to fight!
  • Gill: Let's go! Now!

- End Conversation -

  • Objective: Enter the Armory at the End of the Hall

Take a right outside your room and head to the room at the end of the hall.

  • Objective: Retrieve Your Gear From the Chest

Open the Chest and get your gear out of it.

There is an Armoire at the back side of the room containing:


  • Objective: Equip your Weapon
  • Objective: Equip your Armor

Open your inventory and equip your weapon and armor

  • Objective: Exit the Armory

Leave the room

Two enemies appear on the floor, A Knight and a Captain

- Conversation -

  • Captain: Report. soldier!
  • Knight: I've begun a search of this floor, sir.
  • Captain: I'll guard the stairwell. There must be no survivors.

- End Conversation -

  • Objective: Defeat the Enemy

Kill the Knight and the Captain. Best to fight them one at a time.

  • Objective: Gather Your Allies

Head down the stairs the the Guildhall and talk to Belamy.

- Conversation -

  • Belamy: Glad you could make it, sleepyhead. It's about time you joined us.
    • 1: Why would anyone attack us?
      • ?
    • 2: I'd have thought an attack like this would have awakened me.
      • Belamy: Nah, we've all been on edge lately. Some of us need our beauty sleep more than others.
    • 3: Who are these people?
      • ?
    • 1: What do we do now?
      • ?
    • 2: Is anyone else still alive?
      • Gill: There weren't a lot of people here to begin with, thank the gods.
    • 3: We have to get out of here.
      • ?

- End Conversation -

Belamy, Gill, and Heddy join your party.

Four Knights appear around you and begin attacking

  • Objective: Stop the Invaders

Kill the 4 knights.

- Conversation -

  • Belamy: We must get out there, discover what's going on, and put a stop to it. Objections?
  • Gill: Let's do it.
  • Heddy: I... I'm in.
    • 1: For the Burning Dawn!
      • ?
    • 2: Let's end this!
      • ?
    • 3: Ah, you go ahead. I'll catch up.
      • Belamy: No chance, rookie. We all fight, or we all die.
  • Belamy: For the Dawn!

- End Conversation -

  • Objective: Exit the Building

Interact with the front door of the building.

- Conversation -

  • Gill: By the gods! I guess we're not getting out that way!
    • 1: Any idea what's going on out there?
      • ?
    • 2: What do we do?
      • ?
    • 3: Maybe we can get out through the basement.
      • Gill: Good idea. The entrance to the basement is hidden... some kind of concealment spell.
  • Grab the ritual skull from that chest so we can get out of here!

- End Conversation -

Pick the lock for the chest in the next room and take the Ritual Skull out of it.

  • Objective: Place the Skull on the Brazier

interact with the brazier in the next room. and place the skull on it.

- Interaction -

  • The brazier is empty.
    • 1: <Place the skull in the brazier> (Completes the Objective)
    • 2: <Leave.> (Does nothing and exit's interaction)

- End Interaction -

The entrance to the Basement appears in the corner of the room, once the skull is placed on the brazier.

  • Objective: Enter the Basement

Go through the revealed Basement passage.

Move to the next room and speak with Arnax on the bridge.

- Conversation -

  • Arnax: Thank the gods you're here! Do you know what's happening?
    • 1: I was hoping you could tell us.
      • Arnax: I have no idea. We should stick together though.
    • 2: The guild hall is under attack. We're trying to find out why.
      • ?
    • 3: I don't know what's happening, but I don't like it.
      • ?
  • Arnax: Keep your eyes open, there are hidden traps in this area.

- End Conversation -

  • Objective: Escape!

Work your way through the dungeon.

There is a trap at the bottom of the staircase which can be found by searching.

A bit farther into the room is a body with swords stabbing into it with the name Jarhild. Interacting with it start a short talk.

  • ?:?

At the end of the next passage there is an area with an encounter with:

  • 3 Knights.

In the room with the Knights there is a chest containing:

The next room has an encounter with:

  • 1 Mage
  • 2 Knights

The following passage has a patrolling group of:

  • 2 Knights

There is another stabbed body at the beginning of the passage with the name ?.Interacting with it start a short talk.

  • ?:?

At the end of the passage there is a cut-scene of a demon rising out of a black pit surrounded by fire.

- Conversation -

  • Demon: Why suffer an invasion, when mortal fools march straight to me?
  • Belamy: You die now, demon!
  • Demon: Ha ha ha. Such a large voice for such a small creature. Don't you see that we are on the same side?
    • 1: This is where it all ends.
      • ?
    • 2: My guild will stop you.
      • ?
    • 3: How are we on the same side?
      • Demon: So impatient. You will see. Play your role, mortal, and all will become clear.
  • Belamy: Stop the chatter and fight!
  • Demon: Of course. You obviously are here to die. I shall not disappoint.

- End Conversation - A short cut-scene of the demon plays then it cuts out.

The quest is finished and you are relocated to The High Road and starts the next quest.

Next Quest: Quest:Waking Up

Source

  • Sword Coast Legends Campaign 1