DungeonConfig[]
Example[]
Reference[]
Settings -The global dungeon configuration settings
PortWeightX - The dungeon's tendency to build along the X axis; an integer from -100 to 100
PortWeightZ - The dungeon's tendency to build along the Z axis; an integer from -100 to 100
PlayerLighting (deprecated) - A reference to a player lighting prefab
MaxHallwayDistance - The maximum distance of each hallway in meters
EncounterProbabilityMin - The minimum probability for an encounter to spawn in a dungeon tile
EncounterProbabilityMax - The maximum probability for an encounter to spawn in a dungeon tile
MaxHallwayTiles - The maximum number of tiles per hallway
HallwayTiles - Tile(s) used to create a contiguous hallway between open ports post leaf build
CreatureSets - All of the creatures in the dungeon
CreatureSet - A specific creature set reference
Name - The name of the creature set referenced in the template
Group - A tree, or collection of trunks, branches, and leaves
Trunk - Tiles that form the main path
Min - The minimum amount of tiles built in this section
Max - The maximum amount of tiles built in this section
Sequential - Tiles in this trunk build in sequential order as listed
Branch - Tiles built off of trunk ports
Leaf - Tiles built off of the branch ports
Tiles - All tiles in the given group
Tile - A specific instance of a tile
Name - Tile prefab name
ForceEntryPort - The port connecting to the previous tile
ForceExitPort - The port connecting to the next tile
PortExtensionMin - The minimum number of additional ports used after the trunk or branch is complete
PortExtensionMax - The maximum number of ports used after the trunk or branch is complete
OpenAllPorts - Opens all connecting ports
PostBuildTiles - Tiles that build after the final trunk, branch, leaf, or hallway tile on any available port(s)