Sword Coast Legends Wiki

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Sword Coast Legends Wiki
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DungeonConfig

Example

ExampleDungeonXML.jpg

Reference

Settings -The global dungeon configuration settings 

     PortWeightX -  The dungeon's tendency to build along the X axis; an integer from -100 to 100

     PortWeightZ -  The dungeon's tendency to build along the Z axis; an integer from -100 to 100

     PlayerLighting (deprecated) - A reference to a player lighting prefab

     MaxHallwayDistance - The maximum distance of each hallway in meters

     EncounterProbabilityMin - The minimum probability for an encounter to spawn in a dungeon tile

     EncounterProbabilityMax - The maximum probability for an encounter to spawn in a dungeon tile

     MaxHallwayTiles - The maximum number of tiles per hallway

     HallwayTiles - Tile(s) used to create a contiguous hallway between open ports post leaf build

     CreatureSets - All of the creatures in the dungeon   

          CreatureSet - A specific creature set reference 

          Name - The name of the creature set referenced in the template  


Group - A tree, or collection of trunks, branches, and leaves   

     Trunk - Tiles that form the main path    

          Min - The minimum amount of tiles built in this section      

          Max - The maximum amount of tiles built in this section   

          Sequential - Tiles in this trunk build in sequential order as listed            

     Branch - Tiles built off of trunk ports 

     Leaf - Tiles built off of the branch ports


     Tiles - All tiles in the given group

          Tile - A specific instance of a tile

               Name - Tile prefab name 

               ForceEntryPort - The port connecting to the previous tile

               ForceExitPort - The port connecting to the next tile

               PortExtensionMin - The minimum number of additional ports used after the trunk or branch is complete

               PortExtensionMax - The maximum number of ports used after the trunk or branch is complete

               OpenAllPorts - Opens all connecting ports


PostBuildTiles - Tiles that build after the final trunk, branch, leaf, or hallway tile on any available port(s)

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